#include "gameboard.h"

Board::Board()
{
	null = 0;
	p1x = p1y = p2x = p2y = p3x = p3y = p4x = p4y = 0;
	for(int x = 0; x < BHEIGHT; ++x)
	{
		for(int y = 0; y < BWIDTH; ++y)
		{
			board[x][y] = null;
		}
	}
};
//void Board::masterBoard()
//{
//	//player moves, game board needs to be updated to hold their number in that array location.
//
//	//sets player 1's position hold the number 1
//	if(true)
//	{
//		board [p1x][p1y] = 1;
//	}
//	//sets player 2's position hold the number 2
//	if(true)
//	{
//		board [p2x][p2y] = 2;
//	}
//	//sets player 3's position hold the number 3
//	if(true)
//	{
//		board [p3x][p3y] = 3;
//	}
//	//sets player 4's position hold the number 4
//	if(true)
//	{
//		board [p4x][p4y] = 4;
//	}
//};

